written 23 May 2015
We started this game the December 6th of last year, this make the game over 6 month old this day. We started out with just a fork of Craft but we quickly started to turn it to something a little more unique the first week. After that, things slowed down … vacation time was over and both me and my friend was back at work.
I have mostly worked with the client, the build system, CI system and this webpage. It has been a lot of fun and we have done a lot over these five month. We have tried to focus on “the first playable release”, or something similar the last month … working on terrain regeneration, windows builds and this webpage. Basicly package something for you to try, and have fun with.
Is it playable? Yes it is! The game is in some form of semi-creative mode at the moment. You start with nine empty inventory slots, but the first six are magical, new random items spawn in them when all items are spent. Slot seven and eight are normal slots and nine is reserved to spawn threes. These things will of course change when we have invented crafting.
Written by Stefan